Questions About Game Testing & QA?
We answer the questions we hear most from developers in Halifax and beyond
Most sessions run between 60 and 90 minutes depending on your game’s scope. We structure time for actual play, observation, and a guided feedback discussion at the end. Shorter builds or specific feature tests might be 45 minutes, while open-world or narrative-heavy games usually need the full 90.
QA testing is systematic—we follow structured test cases to find bugs, check platform compatibility, and validate that features work as designed. Playtesting is about real players engaging with your game naturally; we observe how they navigate, where they get stuck, and what actually feels fun. You need both to ship a solid game.
Yes. We run parallel testing across PC, console, and mobile builds. If you’re launching on 3 platforms simultaneously, we can organize separate test tracks so you get platform-specific feedback without delaying your timeline.
Every issue gets documented with reproduction steps, severity level, platform, and screenshots or video clips. We organize findings by category—crashes, balance issues, UI confusion, performance—so your team can prioritize what matters most. You’ll get a clear report within 48 hours of testing.
We build a cycle: test your current build, compile findings, you implement fixes, we test again to confirm improvements. This iterative approach catches emerging issues early and validates that your changes actually solve problems. Most teams see clearer direction after 2–3 cycles.
We work with everyone—early-stage indie teams, mid-size studios, and established publishers. We scale our approach to fit your budget and timeline. Many indie developers use us for 1–2 focused test rounds before launch; larger studios run ongoing testing cycles throughout development.
Still have questions?
Let’s talk about your project and how we can improve your game’s quality.
Get in TouchWant to dive deeper into QA practices?
Explore our testing guides